![]() Helped with a lot of things along the way from testing fixes, putting in play time and always joined in with balance discussions ![]() Timmyfred - Helped keep me motivated after Postal went on paternity leave. Postal - Helped promote the mod via his Total Annihilation Replays Youtube channel, offered his Core Commander knowledge in balance discussions and helped keep me motivated to finish the project Wotan - Changed a stubborn, anti-mod OTA player's mind about mods in general and showed me what was possibleĭragun101 - Promoted the mod to a wider audience and exposed the FAF community to ProTA and TA in general, by involving ProTA in his SCTA mod showmatch livestreams Some I kept as-is, some I made edits to, to fit with my own visionĪCE_Beeky - I often checked his TAU post "A Guide To Every Unit In TA" for things I may have missed TAAN - I used some of the Evolva models made by TAAN to improve the mod visually. PlasmoidThunder - Informed me of some sound category bugs within OTA that I wasn't aware of and some other things I had missed I used orange, teal and the improved yellow from this mod SnakeInTheMirror - For work on the TA complete colour enhancement pack. Zwzsg - His TAU forum posts provided the knowledge that allowed for non blocking sea wreckages Idec Sdawkminn - I used his TAU forum posts "Complete Unit FBI Guide" and "Comprehensive Weapons Guide" a lot which were massively useful when learning how to mod TA Thaldren - Improved performance in Windows 10 and helped setup the ProTA recorderĪxle1975 - Helped me fix some issues with the recorder and gave ProTA a platform for competitive play ( poosticks - I used his TA guide extensively throughout the modding process to check unit stats and other details Vohvelieläin - Helped me a lot with his modding knowledge and helped edit some models and scripts Some of the fixes I disagree with from a gameplay perspective, but many were used and the mod is much better as a result of Switeck's workĪrmouredFish - Helped me a lot with scripting, helped me implement some game changing fixes such as non blocking sea wreckages and offered a lot of general TA knowledge throughout the process Switeck - I used many fixes from Switeck's TA Bugfix. Gamma - Helped me a lot with scripting, brought his experience into balancing discussions and allowed me to use some TA Mayhem scripts, fixes and models In addition to the help of the play testers, the mod would not have been possible without the efforts of the following people: This mod has been fine-tuned and play tested by an all-star cast of OTA commanders: Many visual improvements have been made as well, from the mini map dot colors, to team colors, to the models and textures. Build hotkeys are available and overlays are shown on the build menu, showing you which hotkey to press to build each unit. Orders are on the same page and you are not required to switch to a separate page to reclaim wreckages or repair units. The GUI has been improved and extended with 12 build icons per page. On top of all this, lots of quality of life improvements have been made. I feel like I have achieved that quite well. Despite all the unit stat changes, gameplay tweaks and bug fixes, I still wanted it to feel like playing OTA and not too drastically different, as far as the early game strategies available and the pacing in general. Choose the style that best suits you or one that will annihilate your opponent. Each unit has a role where it can be the optimal choice based on the map conditions and player you’re up against. Kbots are an early option as well as vehicles. The Raider and the Stumpy have a place in the melee. The Instigator is now viable and competitive against the Flash. So you might want to keep that advanced factory after all, and you might want to replace those Metal Extractors with Moho Mines first.Ĭore and Arm have been balanced using the existing Flash/Samson/Slasher meta as a baseline. You can still go fast advanced and reclaim that factory to get your Fusion going if you want to, but now those formerly neglected advanced units have had their costs and stats altered to make them competitive with standard units. Most other units have had subtle and thoughtful changes that bring them into use. Key important units from that time remain untouched (Flash, Thunder, Samson, Slasher, Weasel, Pelican, etc) allowing the same strategies from that era to remain viable. The goal of ProTA is to bring units that were neglected in OTA into balance with the dominant meta of 2000-2010. If you want to keep your OTA install, duplicate the folder. To install, simply extract to your TA folder and overwrite all.
0 Comments
Leave a Reply. |